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1960: The Making of the President
Retail: $49.99
Price: $34.99
Save: 30 %
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BGGID: 27708
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(GAME SUMMARY)
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Drake says: "In 1960: The Making Of The President, will you recreate history, or rewrite it? In this 2-player game of strategy, players take on the role of John F. Kennedy or Richard Nixon vying for the right to lead his country into the heart of the Cold War. In order to win, players must adapt to the ever changing challenges of a real election campaign. May the best man win!" |
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(TIPS/COMMENTS)
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John says: "An incredible 2-player face off with top-notch game components. Every aspect of this game design is superb. If you're looking for a deep, competitive game duel with a heavy helping of history, THIS is the game for you!" |
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Designer: Jason Matthews & Christian Leonhard Description: In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters’ pocket books in mind. The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves. As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Contents:
- 1 Game Board
- 108 Cards
- 150 Wooden Support Cubes
- 2 Candidate Pawns
- 50 State Seals
- 12 Momentum Markers
- 8 Endorement Markers
- 3 Issues Marker
- 2 Wooden Turn/Phase Cubes
- 1 Rule Booklet
12 +
90
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